Below, you can see the Size of the Mounting Point. You can see that the names of the points are given after their location on the ship. Click on it and the highlight will appear. Guns/Mounting Point: For this specific category, you need to keep an eye on the Mounting Points. There is a number on the Rack that indicates the Size of the Rack, how many missiles it can hold, and what is the size of missiles in that Rack. Missile Rack: The Missiles are stored in a Rack on the Ship named Missile Rack. We will divide the things and explain them in detail here When talking about the weaponry tab, things get a bit more complex and detailed. You can put it in a specific manner Grade A represents Number 1, while Grade D represents Number 4. It is in reverse, as the lower a number is, the better the component will be. When you highlight a component, you can see that a component has a specific number below. Ship Grades determine the component quality Grade A is the best and that leads to Grade D being the worst one so far. Each one has relatively few changes in the overall stats that aids in the differentiation. Size 4 Components are meant for the Capital ShipsĬlass Labels are military, competitive, civilian, industrial, and stealth. Size 3 Components are meant for the Large Ships Size 2 Components are meant for Medium Ships Size 1 Component are meant for the Small Ships Size 0 Components are meant for Vehicles that are for Ground use like hoverbikes and so on. Nearly every component has its Grade, Size, and Class, which can be seen below for each one. When highlighting a certain item, you can see an explanation of certain items in detail. In the Systems tab, you can change the Quantum Drive, Shields, Powerplant, Coolers, and things like that. This is the same for all the ships except Mining Ships like the Prospector which has that Utility Tab as well to manage lasers and sub-components. To know if the ship is here or not, you will see a small red lock next to it, meaning it can’t be accessed because it is either destroyed, wrecked, or for the reason above.īelow, we have all the Vehicle Loadout Manager Tabs in detail. If they are somewhere else you will have to go there and open Vehicle Loadout Manager to access them. Note: It is important to know that these ships are only displayed when they are all currently stored at the location you are in. Keep in mind that the ships with red locks mean they are in Read-Only Mode and can only be read about, you can’t change anything in them. You can select various owned ships from the Right Side. To access it, you will have to press F1, it will open the MobiGlas Window and click that icon with Ship on it to access the Vehicle Loadout Manager. From the Vehicle Loadout Manager or Ship Manager, you can do the upgrades of various things. Ship ManagerĮverything starts from the management section and if you don’t know where to manage your ships, you pretty much can’t upgrade them. So, without any further delay, let’s hop into the details. You might not know about upgradation in Star Citizen and for that reason, we managed to compile Star Citizen Ship Upgrade Guide to help you out go a notch up the ladder. With the basic Ship you have from the start, you can’t deal with the next level of these things and require another route of upgradation. Ships are the main mechanism of the game that not only allows you to travel but also engage in space combat, earn a living, and pretty much do a lot of things. As you walk up the stairs in Star Citizen, things start to get complex and more lethal.
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